ABSTRACT

Eleven 360-degree photos and accompanying soundscapes make up the immersive content in Stand at the Edge of Geologic Time, but their presentation varies throughout the project and depending on the viewing mode. The team initially considered using spatial audio, but Lindamood says creating spatial audio for WebVR was not feasible at the time they created 2014 project. The team talked—especially when they were considering using spatial audio—about using sound to indicate to the viewer to look one way or another, for example by using the sound of water placed directionally. There’s boldness to the decision to include several layers of content in different media in this project, but the unwieldiness of this feature highlights the difficulty of merging immersive content with other media elements. Ensuring story flow for a location-based physical experience requires a slightly different sense of time and space.