ABSTRACT

Sound for games has evolved to give more granular acoustic variation. Animated collisions of meshes trigger sounds that are more expressive of the unique characteristics of the materials and context in a game space. Sound design and music can reflect a wider presentation of possible states in a game. Game sound designers have made effective use of software that augments or replaces the sound controller of the game engine. Often called middleware or audio engine, the software system provides more sophisticated techniques and artistic practices that optimize a game sound’s combinatorial possibilities, and creates a more sonically complex game world for the player to experience.