ABSTRACT

Modifiers in Blender are pre assembled pieces of code that apply a process or algorithm to an object, changing the object's properties and affecting the way the object behaves or how it is displayed. The Modifiers are designed to automate some of the otherwise tedious processes involved in shaping objects and controlling their behaviour. Some Modifiers can only be used in conjunction with other processes. Before adjusting values make note of the Apply button in the Modifier panel. At this point the Modifier has been added to the Cube but it has NOT been applied. In some cases it is appropriate to apply more than one Modifier to an Object. When this is done the modifiers are placed in a stack in order of priority. A Modifier at the top of the stack takes precedent over Modifiers lower down. The Modifiers do not directly affect the shape of an object but rather other data such as vertex groups and appearance.