ABSTRACT

By definition Smoke is a collection of airborne solids, liquid particles and gases which are emitted when a material undergoes combustion. This simply means smoke is what one sees mixed in with air when something burns. Wood fires produce smoke. Steam engines exude smoke from their exhaust stack and wherever leaks occur in their mechanisms. The Quick Smoke method will show one what Smoke Simulation is. This method automates the basic method of creating a simulation and gives an insight into what can be achieved. Smoke can be generated using any mesh object in a scene as an Emitter, or by using an object as a Particle Emitter where smoke is generated from the Particles. Particles are provided with a vast array of control, therefore, giving great flexibility to smoke generation. Whether one emits smoke from a mesh object or from particles one has to define a volume of space in which the smoke simulation takes place.