ABSTRACT

Blender has its own built in Game Engine that allows people to create interactive 3D applications or simulations. The program integrates real-time motion with physics and logic blocks, allowing one to turn objects into actors and move them around. This process also incorporates character animation and interactive walk throughs where doors open and close. The Game Environment is the artificial world people create in which the game is played. It is much like a Scene in any Blender file, the difference being people have Actors in the environment with which they interact. Blender provides a Screen arrangement specifically designed for Game creation. The Logic Editor Window is where people assemble the controls which make things happen in the game. The controls are programmed by assembling Logic Blocks. The Sensor is the device that triggers an action. Objects or models are entered into Scene as people would in the default Screen arrangement and Materials, Textures, Modifiers etc. are added per normal.