ABSTRACT

Players use all of the things they can do in a game to create their own narratives. The technological disadvantages of mobile games can lead to a storytelling consequence: players feel as if they're watching a story instead of participating in it. Players also complain that the typical mobile game does not integrate the story, world, and characters into its gameplay. Environmental narrative is what the world tells players about itself and location design is a part of environmental narrative. When thinking about story delivery through gameplay and mechanics, consider the mechanics themselves and what they might illustrate about the world or characters to the player, and the objects or features that players interact with via mechanics. Working with the narrative designer, creative leads, producers, and game designers are integral to coming up with a plan for story integration into gameplay. If the game has dialogue, one'll need to think about how it's presented to the player.