ABSTRACT

This chapter aims to arm game developer with general techniques and modes of thinking that are useful in addressing the human side of generative visual art. It is designed to help them quickly apply these concepts to any generative work (including games), so please apply them wherever they are useful in their own life. These techniques include scope is not quality; it is a separate axis; thinking in terms of processes; mark making and postprocessing. Searching for the intent of the creator is a natural human way to interact with any artifact. Instead of simply pursuing linear growth, one can pursue greater self-awareness. If game developer starts with a high-level concept, then their algorithms for complexes and individual buildings can be created with awareness of the plan. When they look at the town, they now have both variation and a sense of intent.