ABSTRACT

This chapter focuses on the ethical issues that can arise when making procedural generators, and give people some things to keep in mind when they making their next generator. A procedural generator encodes a lot of different ideas and knowledge into a tiny package of rules and procedures. The principle behind the game was quite simple—the player types a noun into the game at the beginning, and the game procedurally generates a theme for itself so that the main character of the game is the noun the player input. Getting input from people can produce much more interesting and varied content; they can add a dose of human creativity into a rigid system, and they can help make a generator feel personalized and unique for a particular player. The chapter discusses the ConceptNet which is a database of facts and relationships designed for use by software, especially artificial intelligence (AI) programs.