ABSTRACT

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.

Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.

FEATURES

  • The first and only book to explore game balance as a topic in depth
  • Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them
  • Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks
  • Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation
  • Written by award-winning designers with decades of experience in the field

Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.

Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

part I|427 pages

Game Balance

chapter 1|22 pages

The Foundations of Game Balance

chapter 2|23 pages

Critical Vocabulary

chapter 3|13 pages

Where to Start—Systems

chapter 4|22 pages

The Components of Progression—Curves

chapter 5|16 pages

Finding an Anchor

chapter 6|32 pages

Economic Systems

chapter 7|24 pages

Trading Systems

chapter 8|40 pages

Transitivity and Cost Curves

chapter 9|15 pages

Characters and Character Builds

chapter 10|38 pages

Combat

chapter 11|45 pages

Progression in PvE Games

chapter 12|31 pages

Progression in PvP Games

chapter 13|29 pages

Analytics

chapter 14|37 pages

Metagame Systems

chapter 15|18 pages

Production and Playtesting

chapter 16|13 pages

Beyond Balance

part II|210 pages

The Mathematics of Balance

chapter 17|24 pages

Independent Randomness

chapter 18|21 pages

Dependent Randomness

chapter 19|14 pages

Managing Luck and Skill

chapter 20|18 pages

Probability and Human Intuition

chapter 21|15 pages

Pseudorandom Numbers

chapter 22|31 pages

Infinite Probability

chapter 23|26 pages

Situational Balance

chapter 24|19 pages

Statistics

chapter 25|36 pages

Intransitive Mechanics and Payoff Matrices

part III|100 pages

Spreadsheets

chapter 26|3 pages

Making Lists

chapter 27|5 pages

Basic Formatting

chapter 28|7 pages

Formulas, References, and Graphs

chapter 29|6 pages

Absolute References

chapter 30|16 pages

Advanced Formatting

chapter 31|12 pages

Math Functions

chapter 32|8 pages

Deck Shuffling

chapter 33|11 pages

Organizational Formatting

chapter 34|4 pages

Times and Dates

chapter 35|5 pages

Iterative Calculations

chapter 36|8 pages

Fancier Graphing

chapter 37|8 pages

Matrix Functions