ABSTRACT

A sound effect is an effective warning of the oncoming attack, especially if the enemy is out of sight. The decisions of choosing what to play, what not to play, and what to emphasize are an important part of video game audio design. There are a variety of situations where sound limitation comes into play, and thus it is extremely flexible to accommodate any conditions that happens in the game scene. Using a data-based script-like sound limitation system, sound designers are able to control the psychoacoustics of the game and emphasizes on the audio scene. With the power of the system, sound designers are much more capable of supporting the gameplay, enlivening the narrative, and even alleviating the players' stress. The computation resource freed by limiting the number of sounds are used for other audio algorithms such as audio propagation, signal processing, and procedural audio synthesis to enhance the audio quality.