ABSTRACT

Creating a Virtual Reality (VR) game or experience can be a large undertaking. In the consumer marketplace, VR is a new medium and expectations can vary widely. As a developer, production costs can quickly balloon past original estimates as the depth of the interactions required to maintain presence quickly eat through resources. Making fun interactions that have depth and preserve immersion takes iteration, and iteration takes time. Brownboxing can be an efficient first step to creating a fun VR space. The information learned helps inform the next steps, typically the in-engine, roughly outlined, whitebox stage of development. Every creative process chases the dream of rapid iteration, but few come as close as brownboxing. Where brownboxing primarily shines over its cousin “whiteboxing” is in creating an interaction rich space around the participant.