ABSTRACT

A major part of Virtual Reality’s appeal over other forms of media, is the sense of immersion a virtual environment provides, and therefore there is much desire to be able to share that experience. This chapter explains briefly the fundamentals of stereoscopic computer graphics, and provides an overview of the approach to make the stereoscopic view work in Unity. A passive stereo display creates an interlaced image, whereby the left and right eye views are interleaved in alternating rows from the top to the bottom of the display. Wearing polarized glasses, with an opposing pair of linear or circularly polarized lenses, allows the user to receive the distinct images in their left and right eyes, enabling stereoscopic depth perception. The game window should now show an interlaced image suitable for use on passive stereo displays.