ABSTRACT

This chapter explores an increasingly common clinical phenomenon in the technology-infused age. Many adolescent boys and young men who spend hours daily online will lament that they find themselves isolated and friendless. Although video games have been around since the 1970s, the rise in Internet connections worldwide along with graphical user interface technologies has augmented their popularity, especially among boys and young men. Robert Galatzer-Levy explores the dissociated frame of mind that happens sometimes in adolescent boys who view a lot of Internet pornography. These boys dehumanize what they see in order to disown their experiences of arousal, desire, and masturbation. Building and creating are parts of growing up, and children and adolescents have long toyed with making model planes and cars, radios, kites, and rockets. Building a computer, creating online avatars, and posting on social media are perhaps contemporary versions of this desire.