ABSTRACT

Cyberpunk is not just a relevant discussion of postmodernism or posthumanism, but also an active and on-going discussion of a shifting visuality that adapts to new digital technologies and connected ways of seeing and interpreting the world. In cyberpunk, we can identify negotiations of those complexes of power, from the all-seeing panorama far above those neon-cityscapes to the digital code driving cyberspace and Artificial Intelligences—cyberpunk projects authority and power via its imagery, while simultaneously undercutting it with what is best described as a countervisuality. We can thus engage with cyberpunk as a matter of visuality and countervisuality, questioning who gets to determine what is being seen and interpreted in the world and negotiating how our contemporary life-world has become intertwined with a digital, simulated reality.