ABSTRACT

The evolution of the video gamer's experience and video game playability are constantly changing. The snowballing and continual development of video games and genres has left researchers in a difficult predicament when they attempt to discuss and research the different video game genres. A video game genre is set by the game play challenges, storyline, and game-world context found in the interactive world itself. Chris Crawford was one of the original researchers of the phenomenon and in 1997 created a taxonomy of computer games. After Crawford's well received attempt at categorizing video games, Mark Wolf was a subsequent researcher to make a serious attempt at cataloging the even larger medium into categories in 2002. Video games are distinguished into seven discreet genres dependent upon the macro characteristics of the gameplay, the nuances of the worlds, and the experiences which can unfold through the player's experience. These seven genres include action, adventure, action-adventure, role-playing, simulation, strategy, and other.