ABSTRACT

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

chapter 1|6 pages

Introduction

Interactive and Game Audio

chapter 3|19 pages

The Game Engine Paradigm

chapter 6|32 pages

Practical Sound Design

chapter 7|26 pages

Coding for Game Audio

chapter 8|41 pages

Implementing Audio

Common Scenarios

chapter 9|24 pages

Environmental Modeling

chapter 10|13 pages

Procedural Audio

Beyond Samples

chapter 11|25 pages

Adaptive Mixing

chapter 12|11 pages

Audio Data Reduction