ABSTRACT

This chapter lights an interior scene featuring a futuristic vehicle in a garage-like setting. A directional light is rotated to serve as an exterior light reaching the interior of the garage. The black area of the floor represents a ray trace shadow. The chapter improves the vehicle scene by switching to the Chaos Group V-Ray renderer and employing physically based rendering to capture bounced light. The trim area lights are hidden and the key area light is replaced by a V-Ray Rect light, returning the render to a state similar to the one produced by Maya Software. The materials assigned to the tires and seats are adjusted to reduce the specular reflectivity. A primitive polygon cube is scaled to surround the garage and will serve as an environmental fog container. The rendering camera, seen as a green icon, is left outside the cube.