ABSTRACT

This chapter explains the comparison between character development in visual-only media, for instance, a silent graphic novel, and conventional graphic novels constructed via visual-verbal coherence. It delineates the analytical scheme, which systematically tracks recurring narrative elements, such as main characters, objects and places, and establishes generalized event structures on the basis of the inter-relations between these narrative elements. To systematically track recurring objects, such as people, things and places, we analyze the linguistics-based model of cohesion in comics and graphic novels. This method applies the functional linguistic theory of cohesion developed by Halliday and Hasan and then extended by Tseng and Tseng and Bateman to audiovisual media, including comics. The pattern in City of Glass shows a prominent character element initiating a variety of action types, ranging from dynamic engagement, behavior, interactions with other people and objects, as well as expressing feelings.