ABSTRACT

Organized around a series of pedagogical exercises, this book provides a visual journey through a series of games architects can play as a means to design. Aimed specifically at beginner design students, learning objectives include: computational thinking and making, introduction to design as an iterative, reflective, and rigorous process, ideas of continuity and discontinuity, and understanding the bias and constraints of analog and digital tooling. The text is simple and straightforward to understand and in addition the author draws explanatory diagrams to elaborate on each exercise's description. He also includes visually compelling student work to provide insight into the possibilities of each exercise. Finally, the book includes eighteen case studies from Europe, the USA, Mexico, and Asia to inspire and inform.

chapter |25 pages

Noun and Verb

chapter |21 pages

Making with Rules

chapter |33 pages

Shapes Carving Shapes

chapter |33 pages

Plane Surface Volume

chapter |33 pages

Curves with Lines

chapter |19 pages

Scale and Material

chapter |83 pages

Case Studies