ABSTRACT

Thinking about a videogame, for example like most people, have a vague idea that a game is this kind of story world, with some rules and a computer program lurking around somewhere in there that somehow makes it all go. There are many ways to break down and classify the many elements that form a game. Game designers tend to believe that mechanics are primary; artists tend to believe the same about aesthetics; engineers, technology; and writers, story. Consider the design of the game Space Invaders by Toshihiro Nishikado. All new games need to be innovative in some way. The technology behind Space Invaders was custom designed for the game. The game mechanics behind Space Invaders are very solid and well balanced and were very innovative at the time. Some designers, thinking constantly about the detailed internal workings of games, forget about the player experience.