ABSTRACT

For well over 100 years, audiences have looked into rectangular screens, ignoring everything peripheral to the edges of the frame. But in recent times, the edges of the screen have been removed. Virtual Reality (VR) can be and has been defined in a wide variety of ways. Some have suggested that even panoramic paintings were an early means of creating the illusion that a viewer is somewhere they are not by filling their entire field of vision. Theorists have considered the psychology behind the rise of VR since its earliest iterations. Bolter and Grusin discussed the rise in terms of remediation, highlighting the ways that Virtual Reality has incorporated elements and aspects of other previous media forms. For decades now, filmmakers have thrown themselves into film schools and other training venues to learn how to tell visual stories. With emerging technologies like VR, however, many of the concrete rules everyone has learned and spent time perfecting go out the window.