ABSTRACT

New fields and disciplines take time to develop. The only way that people eventually stop wandering around in the dark is when someone begins to create a map around the area they have found and someone else shines a light on it. Interestingly, in technological fields that rely on principles of good storytelling, such as video game development and design and 3D animation, the quantity of training or discussion around the timeless truths that have long been taught about constructing narratives is minor compared to the technical training. While various types of stories work with internal journeys and abstract expressive forms, visual storytelling usually requires a photographable goal that at least one character or protagonistic force is trying to achieve. Seeing a character accomplish something is fundamental in a visual story. Conflict can be built in a number of arenas within the story world. The conflict can come from the great odds the protagonist faces in accomplishing their goals.