ABSTRACT

Though stories have been around since the beginning of human communications, scientific research into the particulars of the field is still relatively new. The Virtual Human Interaction Lab at Stanford University conducts a wide array of studies around Virtual and Augmented Realities. Many of their studies are focused on issues of embodiment. Homemade helmets have been used to mount the camera above the director of photography's head. Monitors have been hidden behind newspapers and disguised as televisions on the wall. Even with all the challenges, creators must use the production gear that presently exists to produce content in the medium. While eventually Virtual Reality (VR) will likely develop its own tool sets, those used in film, television, theater, and the web must suffice for now. Science and technology have become useful in the innovation of many art forms. However, the only way any art form moves forward is through experimentation and pressing the established boundaries.