ABSTRACT

This chapter aims to show that there are wide possibilities for the use or development of software tools oriented to the cultural heritage (CH) domain. The introduction of new technologies in the context of CH and Archeology has often been a difficult issue. This is probably related to the lack in confidence in replacing consolidated approaches with experimental methods heavily based on innovative hardware or software systems. This happened for a number of revolutionary technologies: the advent of photography, color images and digital cameras took some time before changing the reference methods for archival and studies in the context of archeological excavation or of restoration actions. The same considerations hold for the use of digital three-dimensional (3D) models in CH applications. One basic issue is the need to switch from a two-dimensional visualization and reasoning approach to the possibility to explore and visualize the object in its full 3D nature.