ABSTRACT

This chapter discusses the game of SIM which is played by two persons on the six vertices of a regular hexagon using two colored pencils. Each player in turn fills in one of the 15 possible lines connecting a pair of points. The player who is first to form a complete triangle of his color loses. The object of the game then is not to form such a triangle ourselves and to force our opponent to do so. The game’s inventor, G. J. Simmons of Sandia Corporation, shows that a drawn game is impossible and states his inability to determine “a best strategy nor indeed which player has the advantage.” The chapter guides to conceive a dealer who deals the lines alternately, one at a time to the two players.