ABSTRACT

In our third chapter on approach exploration, we take the consideration of our system to an even more refined level of detail by considering the tasks we are asking our audience to perform to reach their goals, and reflect on the interactions they may need to do to complete those tasks.

We do this by breaking down our features into tasks, reveal how to define those tasks through a structured language, associate those tasks with our user’s postures, and use the result to inspire the exploration of different approaches to our system’s interface. We warn how drilling into the details of our system presents a risk of losing sight of our original design goals, and we discuss how reconnecting with the big picture of our idea and forming good climbing habits allays this tendency.

Although we’ve been prototyping our ideas for a while now, we formally introduce the topic here, and discuss how it can be formulated to assess various aspects of our system. We demonstrate how to develop rudimentary interfaces based on our approach explorations to refine our scenarios and test our approaches further. We progress our aesthetic efforts further by using our guidewords to research interface inspiration.