ABSTRACT

Introduction In this chapter, you will learn to work more faithfully to the detail in a concept sketch or any reference material that is given to you . When you need to create textures for a game environment, you are usually creating them for a world that has been thought out, detailed, and developed to the point that showcasing your creativity is not the primary goal of your work . You are showcasing your talent and ability to recreate what you see in the materials in front of you .