ABSTRACT

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle–voxel methods, now the industry standard approach
  • Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation
  • Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

part I|119 pages

The Basics

chapter 1|14 pages

The Equations of Fluids

chapter 2|12 pages

Overview of Numerical Simulation

chapter 3|14 pages

Advection Algorithms

chapter 4|24 pages

Level Set Geometry

chapter 5|31 pages

Making Fluids Incompressible

chapter 6|8 pages

Smoke

chapter 7|13 pages

Particle Methods

part II|40 pages

More Types of Fluids

chapter 8|10 pages

Water

chapter 9|6 pages

Fire

chapter 10|22 pages

Viscous Fluids

part III|69 pages

More Algorithms

chapter 11|11 pages

Turbulence

chapter 12|9 pages

Shallow Water

chapter 13|16 pages

Ocean Modeling

chapter 14|15 pages

Vortex Methods

chapter 15|13 pages

Coupling Fluids and Solids

chapter A|12 pages

Background

chapter B|3 pages

Derivations