ABSTRACT

First, you will learn about some simple spatial principles from architectural design: gure-ground, form-void, and others. Next, we will explore historic gamespaces such as the maze and labyrinth, learning how these ancient space types inuence modern game structures. From these core explorations, we will explore other popular spatial types found in modern games and discover how they are used to enforce dierent gameplay mechanics. Lastly, we will consider player point of view and discover what advantages and disadvantages are found in rst, third, and other camera views.