ABSTRACT

This chapter focuses on behavioral interventions and educational/awareness tools related to water issues and on gamified approaches and persuasive technologies for water management. It reviews some research and commercial gamified water management applications. Computer and social sciences offer a wide set of gamified tools to build or raise environmental awareness in a variety of sectors and water domain. In order to design a gamified application, it is important to characterize the people for which the game is intended and understand their motivations to play games. According to a review on serious games on environmental management, water management games constitute a relevant portion of the games belonging to the more general category of serious games for environmental management. With the growing concern for water scarcity and governments of developed countries starting to change their regulations and policies about water management, the market offers important business opportunities for big technology companies that have already started to work on resource management projects.