ABSTRACT

This chapter describes how engaging students in drama and gaming activities provides them with simulated experiences of the effects of climate change, and opportunities to creatively practice formulating arguments and taking action. Drama activities allow students to interact with peers in improvisation, role play, or creating skits. Students could perform a high-level meeting of business people and elected government officials to plan new power plants or transportation systems. Students can participate in virtual, online role plays perhaps similar to those of games to be discussed later in this chapter using a class blog; or online discussion forums on a class-learning management system Twitter, or a social networking site such as Facebook. Another option for engaging students involves use of the many simulations, card/board games, role-playing games, and computer games focusing on climate change. Students reflecting on the game might consider how they were situated to adopt the perspective of a person who ignores the adverse effects of fracking.