ABSTRACT

There are two methods to capture live-action 360° footage: one is to shoot with an array of cameras facing all directions; the other is to use only one camera and rotate to cover the whole 360° environment. A number of virtual reality (VR) cameras are available to buy/rent, from amateur-level to the most high-end rigs. A VR camera being made of a certain number of sensors/cameras, the quantity and positioning of these sensors is a very important factor in the quality of the final stitched image. There's strong potential for VR when it comes to live broadcast: sports, concerts, and news can benefit greatly from the sense of presence, of "being there," offered by 360° filmmaking. A generally accepted approach to recording sound for a VR project would be to use a combination of an ambisonic microphone at the camera position, and lavalier mics to record principal dialogue.