ABSTRACT

This chapter utilizes the logic of the factual; in make-believe and focuses on creativity stemming from logic of the counterfactual. Small children largely create fiction, a series of events that do not proceed and/or follow the laws of logical necessity or probability. One of the most fundamental driving forces of human nature and human action is navigating the known and the unknown. Interacting with the world of fact is about becoming more acquainted and natural with the known. Interacting with the unknown takes two skills developed and integral to make-believe: role-playing allows to go into and explore the unknown, and invention attempts to create the unknown, or, rather, turn a counterfactual into fact. Processing and interacting with reality is a necessary tool to live in the world as it is. Make-believe is a necessary tool to imagine the world as it might, could, or could not be.