ABSTRACT

If you are going to be building VR, it may be a benefit to understand how much of an issue VR sickness currently is and why. There is a lot of misinformation. VR sickness is something that could seriously inhibit widespread adoption. At such an early stage in VR evolution, we are all ambassadors for the virtual world and our experiences may very well help to shape its future. It is every VR content creator's responsibility to try to lessen or find workarounds for VR sickness if we are going to see this current generation of VR succeed.