ABSTRACT

Wherever computation goes, games tend to be quick to follow. And with good reason. Games provide a fun way for any programmer to practice their skills, and, if lucky, spread that joy and fun to other people as well. The web has proven itself to be a great venue for games due to the ease of deployment and the increasingly robust media capabilities of HTML. At the web’s very beginning, web browser manufacturers didn’t have the time or desire to make their media capabilities very robust. The resulting media on the early web was quite slow and developers often looked to other, faster ways to get games and interactivity onto their sites. These faster ways came in the form of “plugins” or separate programs that the web browser would load into a page and allow it to take over a section (or all) of the content in that region.