ABSTRACT

A surface’s texture is its look and feel-just think of the texture of an oil painting. In computer graphics, texturing is a process that takes a surface and modifies its appearance at each location using some image, function, or other data source. As an example, instead of precisely representing the geometry of a brick wall, a color image of a brick wall is applied to a single polygon. When the polygon is viewed, the color image appears where the polygon is located. Unless the viewer gets close to the wall, the lack of geometric detail (e.g., the fact that the image of bricks and mortar is on a smooth surface) will not be noticeable. Color image texturing also provides a way to use photographic images and animations on surfaces.