ABSTRACT

This chapter explores the inverse problem of generating a digital image similar to one generated by a device with the three dimensional (3D) scene of the world as the input. The domain of visual content synthesis is literally innumerable and diverse. The chapter discusses some popular applications, specifically focusing towards 3D content synthesis. Geometric modelling and processing has been the keystone for computer aided design and modelling for a long time. With the advent of 3D printing, this domain of computer graphics is again coming back to the limelight via varied applications in the domain of 3D manufacturing. The animation industry strives to discover methods to render different styles and feelings to their characters, provide realistic body motions, provide realistic draping of clothes and dresses consistent with the animation movements. When watching an animation movie, unrealistic lighting would most likely get noticed.