ABSTRACT

Graphics, shaders, and materials used on meshes create the unique visual identities of the avatars, objects, and buildings of your virtual world. The color, shine, roughness, and patterns in the graphics you use contribute their specific visual qualities to the overall appearance of the surface. In the Build/Edit menu under the Texture tab, there are three major categories of graphic/texture layers for you to utilize in your creations:

• The Texture (diffuse) layer is a graphic/texture used to bring in the tones and shades of the object’s surface, and can be photorealistic or illustrative.