ABSTRACT

I would like to thank all the people who encouraged me to write this book, especially Aerin Artessa, the artist who urged me to finish as soon as possible. I would also like to thank all those-both artists and programmers-who reviewed the material and provided case studies. Especially when you pointed out the places where I was sounding mean instead of blunt. I deeply appreciate your honesty and hope I have rectified the problems. There are also many students, who will remain anonymous, who helped me spot patterns and clarify solutions as we worked through these situations on their teams. I also appreciate all the people who made the clever cover on the book everything it is-from the editorial team who believed in my vision to Mario Rodriguez who helped me practice what I am preaching. And finally, I would like to thank Giles Schildt, former Director of Game Development for SJ Games, who reviewed the manuscript thoroughly for me and made excellent suggestions.