ABSTRACT

Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

chapter |13 pages

Introduction

part I|40 pages

Coding as Playground

chapter 1|7 pages

In the Beginning There Was Language

chapter 2|12 pages

Coding as Literacy

chapter 3|11 pages

Tools and Language

chapter 4|8 pages

Playing With Code

part II|58 pages

Computational Thinking

chapter 5|13 pages

Thinking About Computational Thinking

chapter 7|11 pages

The Coding Process

chapter 8|16 pages

Personal Growth Through Coding

part III|69 pages

New Languages for Young Children

chapter 9|20 pages

ScratchJr

chapter 10|28 pages

KIBO

chapter 11|10 pages

Design Principles

Programming Languages for Young Children

chapter 12|9 pages

Teaching Strategies

Coding in the Early Curriculum

chapter |3 pages

Conclusion