ABSTRACT

Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.

part |13 pages

Introduction

chapter |11 pages

Level Up

Methods for Studying Video Games and Religion

part 1|34 pages

Textual and Audiovisual Narratives

chapter 1|15 pages

Critical Discourse Analysis

Studying Religion and Hegemony in Video Games

chapter 2|16 pages

Gaming Elicitation in Episodic Interviews

Let’s Play Baptism

part 2|32 pages

In-Game Performance

part 3|34 pages

Production and Design

chapter 5|17 pages

Design-Based Research

Mobile Gaming for Learning Jewish History, Tikkun Olam, and Civics

part 4|53 pages

Interactivity and Rule System

chapter 7|15 pages

Empirical Triangulation

Applying Multiple Methods to Explore Religion and Myth Through Video Games

chapter 8|19 pages

Petri Net Modeling

Analyzing Rule-Based Representations of Religion in Video Games

chapter 9|15 pages

Qualitative In-Depth Interviews

Studying Religious Meaning-Making in MMOs

part 5|36 pages

Gamer-Generated Content

chapter 10|17 pages

Normalized Social Distance

Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks

chapter 11|16 pages

Coding Comments on Gaming Videos

YouTube Let’s Plays, Asian Games, and Buddhist and Hindu Religions

part |12 pages

Critical Reflection

chapter 12|10 pages

How to Study Religion and Video Gaming

A Critical Discussion