ABSTRACT
Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices and ideas. This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century. Each chapter discusses a particular method and its theoretical background, summarizes existing research, and provides a practical case study that demonstrates how the method specifically contributes to the wider study of video games and religion. Featuring contributions from leading and emerging scholars of religion and digital gaming, this book will be an invaluable resource for scholars in the areas of digital culture, new media, religious studies, and game studies across a wide range of disciplines.
TABLE OF CONTENTS
part |13 pages
Introduction
part 1|34 pages
Textual and Audiovisual Narratives
part 2|32 pages
In-Game Performance
part 3|34 pages
Production and Design
chapter 5|17 pages
Design-Based Research
part 4|53 pages
Interactivity and Rule System
chapter 7|15 pages
Empirical Triangulation
chapter 8|19 pages
Petri Net Modeling
part 5|36 pages
Gamer-Generated Content
chapter 10|17 pages
Normalized Social Distance
chapter 11|16 pages
Coding Comments on Gaming Videos
part |12 pages
Critical Reflection