ABSTRACT

This chapter describes aims, structure, organisation and activities of the Serious Play project. It aims to explore: Games were introduced across a range of subject areas, as determined by individual teachers in each school. The phrase also conjures the rhetorics and expectations associated with the view that learning is lifelong, and that learning should prepare one for life. Both aspects of 'learning lives' are of central relevance to the ways in which digital culture, particularly digital games, is understood, taken up and worked with to enhance learning in schools. Each Professional Learning day had a specific focus, providing for the introduction and discussion of research issues and project sequencing, together with organisational and management matters. The Analysing Games strand explored approaches to discussing and analysing games as part of the spectrum of texts that might be studied, for example, in English and Media.