ABSTRACT

This chapter focuses on the production, documentation and preservation of the author's telematic, practice-based research in the interactive media arts. Each time Telematic Dreaming is shown it is as if the empty bed is filled with potential. It proposes research methods that will approach the question of how to document and archive appropriately this transient creative practice that is so often reliant on its immediate cultural and historic context. Headroom is a juxtaposition of the artist's ethnographic research experiences in Taipei, between the ways people live and the ways that they escape the city, as an analogy between the social networking telepresent aspirations of the headroom space and the solitude of the bedroom space. Liberate your Avatar points at the social, political and cultural significance of Second Life by questioning the emerging relationship between first life and Second Life as a platform for potential social and cultural change.