chapter
4 Pages

Introduction

This chapter emphasizes the importance of developing foresight. It explains how business wargames can help corporations in the process. The chapter demonstrates how wargaming has been used in an attempt to develop foresight for an entire industry, in this case asset management. It discusses the application of business wargaming to assess future power shifts in the public sector during the cold war. In short, developing foresight is about recognizing weak signals of change in the corporate business environment and it is about imagining alternative scenarios and how one's own organization is likely to evolve within them. The second Thought Leadership Summit (TLS) held in 2006 in Monaco was devoted to applying business wargaming as a means to explore the future distribution of asset management. The scenario, called e-Volution, described a world in which the promises of technology were met in the context of the next generation of the internet and convergence in technologies and media.