ABSTRACT

This chapter aims to assist designers and others interested in behaviour change in identifying where and how the available approaches and strategies can be applied to create change. The philosophy of ontological designing is central to Clune's argument, in that 'things have the capacity to thing'. Ontological designing flips the notion of agency on its head, suggesting an equal, or greater agency is given to artefacts and environments. The use of sociological models can therefore be seen to assist designers in exploring the intrinsic connection between the technical and the social, through charting the influence of designed stuff on the lived social experiences, and the social influences on the creation of future stuff. The position of the design approaches in the middle ground appears indicative of the integrative nature of design in drawing and acting upon both, the context and the individual.