ABSTRACT

This chapter investigates the initial comments and memories gamers offered. The 'justification' of videogame by gamers therefore forms bulk of this chapter. One of the most interesting ways to highlight socio-cultural 'meanings' of the videogame is to explore how games are talked about, and what they signify for gamers. The extracts here highlight that gaming is much more than playing the game: they also operate, as Newman suggests, as 'cultures of talk, discussion, sharing and collaboration'. Somers and Gibson argue that it is the temporal positioning of narrative, and relation to time, which makes the events in a story meaningful. Bob's logic of his 'story', which accounts for his current gaming habits. The social role of the technology and the way it is understood as always-already social through its implication in memories and accounts of gaming is similarly apparent. Given the narration of gaming scenarios and social interactions, it seems pertinent to explore where and how the technology is positioned.