ABSTRACT

This chapter focuses on the 'post gaming' moments: when gamers watched themselves game on-screen. There are three main issues to be discussed in the chapter. Firstly, there are the moments when gamers continue to narrate the game despite being invited to comment on themselves. This returns us to notions of the power and pleasure of the technology, suggesting not only that gaming is durable and embedded, but also that gamers continue to find and locate pleasure in the game beyond the initial moment of gaming. The second issue related to the moments when gamer's can't remember the conversation going on in the room, and are consequently surprised by what they witness on-screen. Indeed, the final issue directly follows from this, and relates to conceptions of the social. Gamers asserted throughout this project that it is the social aspects of gaming, which they primarily engage in and find pleasurable.