ABSTRACT

The built environment is produced through a set of activities, often coordinated globally, which take raw materials into a production process, manipulate them in factory environments and assemble them on the construction site. Construction teams and their supply chains are beginning to use virtual reality (VR) to visualize and manage increasing volumes of engineering and design data for projects such as airports, hospitals, sport facilities, research laboratories and shopping malls. The VR model was used in project meetings to allow the client, suppliers, regulators and consultants to review the design and ensure that safety-critical aspects, such as the signalling, were coordinated with the rest of the subsystems. VR coupled with game engines increasingly offers capabilities for developing more effective and versatile learning and training environments that can potentially reduce overall costs and time involved compared to traditional on-site training.