ABSTRACT
In the past, 2D and 3D programs were distinct and separate. However, in recent years 3D environments and tools have found there way into 2D compositing programs like Fusion. The ability to create an import 3D geometry, as well as generate materials, textures, lights, and particle simulations within a composite adds a great deal of flexibility to the compositing process. Fusion’s 3D environment, along with a vast array of 3D and particle tools with myriad parameters, is difficult to cover in a single chapter. Nevertheless, we will touch on the most critical information to give you a strong start. This chapter includes the following critical information:
Adding primitive geometry, cameras, and lights
Navigating and transforming within the 3D views
Assigning materials and textures
Importing geometry, cameras, lights, and animation splines
Setting up particle simulations