ABSTRACT

This chapter looks at some of the principles involved in developing conceptual methods and technological systems concerning sonic microinteraction, a type of interaction with sounds that is generated by bodily motion at a very small scale. It focuses on the conceptualization of interactive systems that can exploit the smallest possible micromotion that people are able to both perceive and produce. The chapter focuses on the possibilities of microinteraction related to electronic systems, and particularly to digital musical instruments (DMI). Although there are many examples of sonic microinteraction in acoustic instruments, there are relatively few cases of such "intimate" control in relation to DMIs, which instead tend to rely on meso interaction. Clearly minimalist in nature, the show consisted of different "pieces" focused upon standstill and microinteraction with sound and light. The chapter proposes three rough spatiotemporal levels of human action: micro, meso and macro.